Implement follow unfollow button with mutating function Swift

To modify the properties of a value type, you have to use the mutating keyword in the instance method. This keyword gives your method can then have the ability to mutate the values of the properties and write it back to the original structure when the method implementation ends.

Add follow button as shown in the UIViewController below inside the UITableView Prototype cell.

Add Protocol Togglable.swift:

protocol Togglable {
    mutating func toggle()

Add FollowStatus.swift class with the below code that implements Togglable Protocol:

enum FollowStatus: Togglable {
    case follow, unfollow
    mutating func toggle() {
        switch self {
            case .follow:
                self = .unfollow
            case .unfollow:
                self = .follow

Inside the UITableViewCell class, add the follow Action method:

class TableViewCellClass: UITableViewCell {
    @IBOutlet weak var followBtn: UIButton!
    var followStatus: FollowStatus = .follow

    @IBAction func followBtnTapped(_ sender: Any) {        
        if followStatus == .unfollow{
            followBtn?.setTitle("unfollow",for: .normal)
        else {
            followBtn?.setTitle("follow",for: .normal)

Run the App and test clicking the button to see the status of the button changing between follow/unfollow.

Using Xcode version 10.1.


Implement Safe area guidelines for iPhone X and above

I recently faced a very common problem of supporting the App interface to the new iPhones X and above. The top label in the App was hiding behind the status bar not adapting properly to the interface of the iPhone X.

Safe area layout guide provided by Apple is a no coding solution to this problem. Select the Storyboard and on the File Inspector, check the “Use Safe Area Layout Guides” checkbox.

Next, select the label from the Storyboard and edit the top alignment constraint by changing the second item to Safe Area instead of Super View.

Running the App, will make the Top label appear below the status bar on the iPhone X and above as shown below.

Using Xcode version 10.1.

Add UIPickerView to ViewController in Swift

  1. Drag-drop UIPickerView component on to the View Controller.

    2. Create a Swift class and add it to the ViewController.

     3. Add the below code to the class:

 Control-drag the reference for the UIPickerView in the PickerVC class.
class PickerVC: UIViewController {
    @IBOutlet weak var categoryPicker: UIPickerView!
    var categories = ["Indian", "Mexican", "American", "Chinese"]

    override func viewDidLoad() {
        //Set the ViewController as the DataSource and Delegate    for the Category Picker.
        categoryPicker.dataSource = self
        categoryPicker.delegate = self

Implement the below functions for UIPickerViewDataSource and UIPickerViewDelegate
extension PickerVC: UIPickerViewDataSource, UIPickerViewDelegate {
    func numberOfComponents(in pickerView: UIPickerView) -> Int {
        return 1
    func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {
        return categories.count
    func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? {
        return categories[row]

Using Xcode Version 10.1

Return selected image to Previous ViewController

A very common scenario in an iOS App is to open another ViewController from one ViewController and return the value of the selected row to the previous ViewController and set the image e.g. setting an icon on the First ViewController.

You can perform the following steps to achieve this scenario:

1. Add a delegate variable on your second view controller. Please name it delegateand not Delegate as per naming convention.

weak var delegate: FirstVC?

2. Add functions to the First ViewController or create a protocol that the FirstVC will adhere to and that you want your second view controller delegate variable to perform.

extension FirstVC {
func selectedImage(_ imageName : UIImage) {
iconName = imgName
//Implement the logic to set image.

3. While pushing second view from first view controller, set your first view controller as delegate of second view controller. Something like this:

override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "chooseicon" {
if let iconVC = segue.destination as? SecondVC {
iconVC.delegate = self

4. In your second view controller once image is selected call delegate of second view controller. e.g. use didSelectRowAt of UITableViewController as shown below:

let icons = [ "img1",  "img2",  "img3"]

override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.dismiss(animated: true, completion: nil)

5. Implement logic for selectedImage in your first view controller and use the passed image as per Step 2.